Job Description
Your Mission
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Model, sculpt, and texture 3D assets (props, environmental elements) in realistic and cartoon styles.
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Participate in the creation of characters, enemies, or creatures (modeling, retopology, texturing).
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Optimize 3D assets (LODs, polycount) for smooth integration into Unreal Engine 5.
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Work closely with level designers and animators.
Your Profile & Prerequisites
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You are fluent in French (read, written, spoken).
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Proficiency in one or more 3D modeling software (Blender, Maya, 3ds Max, ZBrush).
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Proficiency in texturing software (Substance Painter, Photoshop).
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Strong portfolio demonstrating skills in modeling (hard-surface and organic) and texturing.
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Ability to adapt to different graphic styles (realistic and cartoon).
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Ability to adapt to our production pipelines and in-house tools.
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Fluency in English, Dutch, or German is a plus.