Job Description
Your Mission
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Participate in brainstorming and designing new game mechanics.
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Write clear design documentation (GDD) for the teams.
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Create "blockouts" (level prototypes) in Unreal Engine 5.
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Integrate assets and script basic events to bring levels to life.
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Participate in playtest sessions and propose balancing adjustments.
Your Profile & Prerequisites
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You are fluent in French (read, written, spoken).
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Creative, analytical, and capable of deconstructing game mechanics.
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Good knowledge of Unreal Engine 5.
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Able to communicate complex ideas (diagrams, written documentation).
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Strong portfolio demonstrating your design projects (prototypes, GDDs, levels).
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Great ability to adapt to our in-house editors and design tools.
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Fluency in English, Dutch, or German is a plus.