Game Designer / Level Designer

Stage Tournai, BE
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Job Description

Your Mission

  • Participate in brainstorming and designing new game mechanics.

  • Write clear design documentation (GDD) for the teams.

  • Create "blockouts" (level prototypes) in Unreal Engine 5.

  • Integrate assets and script basic events to bring levels to life.

  • Participate in playtest sessions and propose balancing adjustments.

Your Profile & Prerequisites

  • You are fluent in French (read, written, spoken).

  • Creative, analytical, and capable of deconstructing game mechanics.

  • Good knowledge of Unreal Engine 5.

  • Able to communicate complex ideas (diagrams, written documentation).

  • Strong portfolio demonstrating your design projects (prototypes, GDDs, levels).

  • Great ability to adapt to our in-house editors and design tools.

  • Fluency in English, Dutch, or German is a plus.

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